On the Salience-Based Level-k Model

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2014
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Zusammenfassung

Crawford and Iriberri (AER, 2007) show how a level-k model can be based on salience to explain behaviour in games with distinctive action labels, taking hideand-seek games as an example. This study presents four different experiments designed to measure salience. When based on any of these empirical salience measures, their model does not explain behaviour. Modifying the model such that players follow salience when payoffs are equal, the model fits hide-and-seek data well. However, neither the original nor the modified model account for data from a discoordination game. This holds true even when incorporating the heterogeneity in measured salience perceptions.

Zusammenfassung in einer weiteren Sprache
Fachgebiet (DDC)
330 Wirtschaft
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ABAA, hide and seek, cognitive hierarchy, strategic reasoning, saliency
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ISO 690WOLFF, Irenaeus, 2014. On the Salience-Based Level-k Model
BibTex
@techreport{Wolff2014Salie-33090,
  year={2014},
  series={Research paper series / Thurgauer Wirtschaftsinstitut},
  title={On the Salience-Based Level-k Model},
  number={94},
  author={Wolff, Irenaeus}
}
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