You can't play straight TRACS and win : memory updates in a dynamic Task environment

Lade...
Vorschaubild
Dateien
Neth_283943.pdf
Neth_283943.pdfGröße: 530.39 KBDownloads: 79
Datum
2004
Autor:innen
Sims, Chris R.
Veksler, Vladislav D.
Gray, Wayne D.
Herausgeber:innen
Kontakt
ISSN der Zeitschrift
Electronic ISSN
ISBN
Bibliografische Daten
Verlag
Schriftenreihe
Auflagebezeichnung
DOI (zitierfähiger Link)
ArXiv-ID
Internationale Patentnummer
Angaben zur Forschungsförderung
Projekt
Open Access-Veröffentlichung
Open Access Green
Sammlungen
Core Facility der Universität Konstanz
Gesperrt bis
Titel in einer weiteren Sprache
Forschungsvorhaben
Organisationseinheiten
Zeitschriftenheft
Publikationstyp
Beitrag zu einem Konferenzband
Publikationsstatus
Published
Erschienen in
COGNITIVE SCIENCE SOCIETY, , ed.. CogSci 2004 proceedings : [proceedings of the twenty-sixth annual conference of the Cognitive Science Society, August 4 - 7, 2004, Chicago, Illinois, USA]. Chicago, 2004, pp. 1017-1022. ISBN 0-8058-5464-9
Zusammenfassung

To investigate people's ability to update memory in a dynamic task environment we use the experimental card game TRACSTM (Burns, 2001). In many card games card counting is a component of optimal performance. However, for TRACS, Burns (2002a) reported that players exhibited a base- line bias: rather than basing their choices on the actual num- ber of cards remaining in the deck, they chose cards based on the initial composition of the deck. Both a task analysis and computer simulation show that a perfectly executed memory update strategy has minimal value in the original game, suggesting that a baseline strategy is a rational adaptation to the demands of the original game. We then redesign the game to maximize the difference in performance between baseline and update strategies. An empirical study with the new game shows that players perform much better than could be achieved by a baseline strategy. Hence, we conclude that people will adopt a memory update strategy when the benefits outweigh the costs.

Zusammenfassung in einer weiteren Sprache
Fachgebiet (DDC)
150 Psychologie
Schlagwörter
Konferenz
CogSci, 4. Aug. 2004 - 7. Aug. 2004, Chicago, Illinois, USA
Rezension
undefined / . - undefined, undefined
Zitieren
ISO 690NETH, Hansjörg, Chris R. SIMS, Vladislav D. VEKSLER, Wayne D. GRAY, 2004. You can't play straight TRACS and win : memory updates in a dynamic Task environment. CogSci. Chicago, Illinois, USA, 4. Aug. 2004 - 7. Aug. 2004. In: COGNITIVE SCIENCE SOCIETY, , ed.. CogSci 2004 proceedings : [proceedings of the twenty-sixth annual conference of the Cognitive Science Society, August 4 - 7, 2004, Chicago, Illinois, USA]. Chicago, 2004, pp. 1017-1022. ISBN 0-8058-5464-9
BibTex
@inproceedings{Neth2004strai-28394,
  year={2004},
  title={You can't play straight TRACS and win : memory updates in a dynamic Task environment},
  isbn={0-8058-5464-9},
  address={Chicago},
  booktitle={CogSci 2004 proceedings : [proceedings of the twenty-sixth annual conference of the Cognitive Science Society, August 4 - 7, 2004, Chicago, Illinois, USA]},
  pages={1017--1022},
  editor={Cognitive Science Society},
  author={Neth, Hansjörg and Sims, Chris R. and Veksler, Vladislav D. and Gray, Wayne D.}
}
RDF
<rdf:RDF
    xmlns:dcterms="http://purl.org/dc/terms/"
    xmlns:dc="http://purl.org/dc/elements/1.1/"
    xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
    xmlns:bibo="http://purl.org/ontology/bibo/"
    xmlns:dspace="http://digital-repositories.org/ontologies/dspace/0.1.0#"
    xmlns:foaf="http://xmlns.com/foaf/0.1/"
    xmlns:void="http://rdfs.org/ns/void#"
    xmlns:xsd="http://www.w3.org/2001/XMLSchema#" > 
  <rdf:Description rdf:about="https://kops.uni-konstanz.de/server/rdf/resource/123456789/28394">
    <dcterms:hasPart rdf:resource="https://kops.uni-konstanz.de/bitstream/123456789/28394/1/Neth_283943.pdf"/>
    <void:sparqlEndpoint rdf:resource="http://localhost/fuseki/dspace/sparql"/>
    <dc:creator>Neth, Hansjörg</dc:creator>
    <dc:contributor>Sims, Chris R.</dc:contributor>
    <dspace:hasBitstream rdf:resource="https://kops.uni-konstanz.de/bitstream/123456789/28394/1/Neth_283943.pdf"/>
    <foaf:homepage rdf:resource="http://localhost:8080/"/>
    <dcterms:available rdf:datatype="http://www.w3.org/2001/XMLSchema#dateTime">2014-07-23T10:15:10Z</dcterms:available>
    <dcterms:issued>2004</dcterms:issued>
    <dspace:isPartOfCollection rdf:resource="https://kops.uni-konstanz.de/server/rdf/resource/123456789/43"/>
    <dcterms:abstract xml:lang="eng">To investigate people's ability to update memory in a dynamic task environment we use the experimental card game TRACSTM (Burns, 2001). In many card games card counting is a component of optimal performance. However, for TRACS, Burns (2002a) reported that players exhibited a base- line bias: rather than basing their choices on the actual num- ber of cards remaining in the deck, they chose cards based on the initial composition of the deck. Both a task analysis and computer simulation show that a perfectly executed memory update strategy has minimal value in the original game, suggesting that a baseline strategy is a rational adaptation to the demands of the original game. We then redesign the game to maximize the difference in performance between baseline and update strategies. An empirical study with the new game shows that players perform much better than could be achieved by a baseline strategy. Hence, we conclude that people will adopt a memory update strategy when the benefits outweigh the costs.</dcterms:abstract>
    <dc:language>eng</dc:language>
    <dc:date rdf:datatype="http://www.w3.org/2001/XMLSchema#dateTime">2014-07-23T10:15:10Z</dc:date>
    <dc:contributor>Neth, Hansjörg</dc:contributor>
    <dc:creator>Sims, Chris R.</dc:creator>
    <dcterms:bibliographicCitation>CogSci 2004 proceedings : [proceedings of the twenty-sixth annual conference of the Cognitive Science Society, August 4 - 7, 2004, Chicago, Illinois, USA] / Cognitive Science Society. - Chicago, Ill., 2004. - S. 1017-1022. - ISBN 0-8058-5464-9</dcterms:bibliographicCitation>
    <dcterms:title>You can't play straight TRACS and win : memory updates in a dynamic Task environment</dcterms:title>
    <dc:contributor>Veksler, Vladislav D.</dc:contributor>
    <bibo:uri rdf:resource="http://kops.uni-konstanz.de/handle/123456789/28394"/>
    <dc:contributor>Gray, Wayne D.</dc:contributor>
    <dcterms:rights rdf:resource="https://rightsstatements.org/page/InC/1.0/"/>
    <dc:creator>Veksler, Vladislav D.</dc:creator>
    <dcterms:isPartOf rdf:resource="https://kops.uni-konstanz.de/server/rdf/resource/123456789/43"/>
    <dc:creator>Gray, Wayne D.</dc:creator>
    <dc:rights>terms-of-use</dc:rights>
  </rdf:Description>
</rdf:RDF>
Interner Vermerk
xmlui.Submission.submit.DescribeStep.inputForms.label.kops_note_fromSubmitter
Kontakt
URL der Originalveröffentl.
Prüfdatum der URL
Prüfungsdatum der Dissertation
Finanzierungsart
Kommentar zur Publikation
Allianzlizenz
Corresponding Authors der Uni Konstanz vorhanden
Internationale Co-Autor:innen
Universitätsbibliographie
Nein
Begutachtet
Diese Publikation teilen