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Psychologische Aspekte in Computerspielen

Psychological Aspects in Computer Games

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  • The aforementioned thesis initially is focused on computer games and its potential risk-factors what refers to the gaming behaviour of adolescents. Contents and excessive gaming certainly are important facts when it comes to the evaluation of games´ concomitant phenomenon. The main object of this analysis is to find out the potential usage of computer games as teaching instrument and to verify the inclueded psychological aspects. Furthermore, the author wants to highlight the non existing aspects of pedagogical practice.

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Metadaten
Author:Christian Philipp Wieser
URN:urn:nbn:de:bsz:mit1-opus-48665
Document Type:Bachelor Thesis
Language:German
Date of Publication (online):2015/02/27
Publishing Institution:Hochschule Mittweida
Release Date:2015/02/27
GND Keyword:Computerspiel
Institutes:06 Medien
DDC classes:150 Psychologie
Open Access:Frei zugänglich
Licence (German):License LogoUrheberrechtlich geschützt