Logic and structure of the computer game

  • The fourth volume of the DIGAREC Series holds the proceedings to the conference “Logic and Structure of the Computer Game”, held at the House of Brandenburg- Prussian History in Potsdam on November 6 and 7, 2009. The conference was the first to explicitly address the medial logic and structure of the computer game. The contributions focus on the specific potential for mediation and on the unique form of mediation inherent in digital games. This includes existent, yet scattered approaches to develop a unique curriculum of game studies. In line with the concept of ‘mediality’, the notions of aesthetics, interactivity, software architecture, interface design, iconicity, spatiality, and rules are of special interest. Presentations were given by invited German scholars and were commented on by international respondents in a dialogical structure.

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Author details:Stephan Günzel, Michael Liebe, Dieter MerschORCiDGND, Julian Kücklich, Martin Warnke, Daniel Cermak-Sassenrath, Nitsche Michael, Rolf F. Nohr, Karin Wenz, Serjoscha Wiemer, Jochen Venus, Mark Butler
URN:urn:nbn:de:kobv:517-opus-42695
ISBN:978-3-86956-064-9
Publication series (Volume number):DIGAREC Series (04)
Editor(s):Stephan Günzel, Michael Liebe, Dieter Mersch
Further contributing person(s):Sebastian Möring
Publication type:Monograph/Edited Volume
Language:English
Publication year:2010
Publishing institution:Universität Potsdam
Release date:2010/10/14
RVK - Regensburg classification:AP 15963
RVK - Regensburg classification:SU 500
Organizational units:Philosophische Fakultät / Institut für Künste und Medien
DDC classification:7 Künste und Unterhaltung / 70 Künste / 700 Künste; Bildende und angewandte Kunst
Collection(s):Universität Potsdam / Schriftenreihen / DIGAREC Series, ISSN 1867-6227
License (German):License LogoKeine öffentliche Lizenz: Unter Urheberrechtsschutz
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