Fantasmagoria Maquínica : Mídia e memória no design sonoro dos jogos digitais

Lade...
Vorschaubild
Dateien
Luersen_2-1s6eil3cmeiqs0.pdf
Luersen_2-1s6eil3cmeiqs0.pdfGröße: 1.96 MBDownloads: 151
Datum
2022
Herausgeber:innen
Kontakt
ISSN der Zeitschrift
Electronic ISSN
ISBN
Bibliografische Daten
Verlag
Schriftenreihe
Auflagebezeichnung
ArXiv-ID
Internationale Patentnummer
Link zur Lizenz
Angaben zur Forschungsförderung
Projekt
Open Access-Veröffentlichung
Open Access Gold
Core Facility der Universität Konstanz
Gesperrt bis
Titel in einer weiteren Sprache
Machine phantasmagoria : media and memory in computer game sound design
Forschungsvorhaben
Organisationseinheiten
Zeitschriftenheft
Publikationstyp
Zeitschriftenartikel
Publikationsstatus
Published
Erschienen in
Revista Eco-Pós. Universidade Federal do Rio de Janeiro. 2022, 25(1), pp. 223-248. eISSN 2175-8689. Available under: doi: 10.29146/ecops.v25i1.27819
Zusammenfassung

Throughout the historical development of new technologies, operational noises and unintentional sounds from each medium were absorbed as part of aesthetic repertoires. As electricity became a daily conductor of energy, the sound of electrical failures began to coexist with sounds of creaks and collisions of the mechanic milieu. In contemporary sound design, electric clacks and rumbling motors coexist with new noises provided by digital techniques and aesthetics. By observing the case of digital games, we propose to think such sonic phantasmagoria as a creative process that stems from the cultural memory of media, opposing the current understanding of audiovisual memory as an inventory to be filled.

Zusammenfassung in einer weiteren Sprache
Fachgebiet (DDC)
793 Spiel
Schlagwörter
Media ecologies; Audiovisual memory; Digital games; Sound design; Noise
Konferenz
Rezension
undefined / . - undefined, undefined
Zitieren
ISO 690LUERSEN, Eduardo Harry, 2022. Fantasmagoria Maquínica : Mídia e memória no design sonoro dos jogos digitais. In: Revista Eco-Pós. Universidade Federal do Rio de Janeiro. 2022, 25(1), pp. 223-248. eISSN 2175-8689. Available under: doi: 10.29146/ecops.v25i1.27819
BibTex
@article{Luersen2022-06-21Fanta-58522,
  year={2022},
  doi={10.29146/ecops.v25i1.27819},
  title={Fantasmagoria Maquínica : Mídia e memória no design sonoro dos jogos digitais},
  number={1},
  volume={25},
  journal={Revista Eco-Pós},
  pages={223--248},
  author={Luersen, Eduardo Harry}
}
RDF
<rdf:RDF
    xmlns:dcterms="http://purl.org/dc/terms/"
    xmlns:dc="http://purl.org/dc/elements/1.1/"
    xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
    xmlns:bibo="http://purl.org/ontology/bibo/"
    xmlns:dspace="http://digital-repositories.org/ontologies/dspace/0.1.0#"
    xmlns:foaf="http://xmlns.com/foaf/0.1/"
    xmlns:void="http://rdfs.org/ns/void#"
    xmlns:xsd="http://www.w3.org/2001/XMLSchema#" > 
  <rdf:Description rdf:about="https://kops.uni-konstanz.de/server/rdf/resource/123456789/58522">
    <dcterms:issued>2022-06-21</dcterms:issued>
    <void:sparqlEndpoint rdf:resource="http://localhost/fuseki/dspace/sparql"/>
    <dcterms:title>Fantasmagoria Maquínica : Mídia e memória no design sonoro dos jogos digitais</dcterms:title>
    <dcterms:isPartOf rdf:resource="https://kops.uni-konstanz.de/server/rdf/resource/123456789/52"/>
    <dspace:isPartOfCollection rdf:resource="https://kops.uni-konstanz.de/server/rdf/resource/123456789/38"/>
    <dc:language>und</dc:language>
    <dc:rights>Attribution 4.0 International</dc:rights>
    <dcterms:alternative>Machine phantasmagoria : media and memory in computer game sound design</dcterms:alternative>
    <dcterms:isPartOf rdf:resource="https://kops.uni-konstanz.de/server/rdf/resource/123456789/38"/>
    <dcterms:rights rdf:resource="http://creativecommons.org/licenses/by/4.0/"/>
    <foaf:homepage rdf:resource="http://localhost:8080/"/>
    <dspace:isPartOfCollection rdf:resource="https://kops.uni-konstanz.de/server/rdf/resource/123456789/52"/>
    <dc:date rdf:datatype="http://www.w3.org/2001/XMLSchema#dateTime">2022-09-07T12:24:43Z</dc:date>
    <dcterms:hasPart rdf:resource="https://kops.uni-konstanz.de/bitstream/123456789/58522/1/Luersen_2-1s6eil3cmeiqs0.pdf"/>
    <dcterms:abstract xml:lang="und">Throughout the historical development of new technologies, operational noises and unintentional sounds from each medium were absorbed as part of aesthetic repertoires. As electricity became a daily conductor of energy, the sound of electrical failures began to coexist with sounds of creaks and collisions of the mechanic milieu. In contemporary sound design, electric clacks and rumbling motors coexist with new noises provided by digital techniques and aesthetics. By observing the case of digital games, we propose to think such sonic phantasmagoria as a creative process that stems from the cultural memory of media, opposing the current understanding of audiovisual memory as an inventory to be filled.</dcterms:abstract>
    <dc:creator>Luersen, Eduardo Harry</dc:creator>
    <dc:contributor>Luersen, Eduardo Harry</dc:contributor>
    <dcterms:available rdf:datatype="http://www.w3.org/2001/XMLSchema#dateTime">2022-09-07T12:24:43Z</dcterms:available>
    <bibo:uri rdf:resource="https://kops.uni-konstanz.de/handle/123456789/58522"/>
    <dspace:hasBitstream rdf:resource="https://kops.uni-konstanz.de/bitstream/123456789/58522/1/Luersen_2-1s6eil3cmeiqs0.pdf"/>
  </rdf:Description>
</rdf:RDF>
Interner Vermerk
xmlui.Submission.submit.DescribeStep.inputForms.label.kops_note_fromSubmitter
Kontakt
URL der Originalveröffentl.
Prüfdatum der URL
Prüfungsdatum der Dissertation
Finanzierungsart
Kommentar zur Publikation
Allianzlizenz
Corresponding Authors der Uni Konstanz vorhanden
Internationale Co-Autor:innen
Universitätsbibliographie
Ja
Begutachtet
Unbekannt
Diese Publikation teilen