Datta, Rabi, Chon, Seung-Hun ORCID: 0000-0002-8923-6428, Dratsch, Thomas, Timmermann, Ferdinand ORCID: 0000-0002-2210-9459, Mueller, Luise, Plum, Patrick Sven, Haneder, Stefan, dos Santos, Daniel Pinto, Spath, Martin Richard, Wahba, Roger, Bruns, Christiane Josephine and Kleinert, Robert (2020). Are gamers better laparoscopic surgeons? Impact of gaming skills on laparoscopic performance in Generation Y students. PLoS One, 15 (8). SAN FRANCISCO: PUBLIC LIBRARY SCIENCE. ISSN 1932-6203

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Abstract

Background Both laparoscopic surgery and computer games make similar demands on eye-hand coordination and visuospatial cognitive ability. A possible connection between both areas could be used for the recruitment and training of future surgery residents. Aim The goal of this study was to investigate whether gaming skills are associated with better laparoscopic performance in medical students. Methods 135 medical students (55 males, 80 females) participated in an experimental study. Students completed three laparoscopic tasks (rope pass, paper cut, and peg transfer) and played two custom-designed video games (2D and 3D game) that had been previously validated in a group of casual and professional gamers. Results There was a small significant correlation between performance on the rope pass task and the 3D game, Kendall's tau(111) = -.151,P= .019. There was also a small significant correlation between the paper cut task and points in the 2D game, Kendall's tau(102) = -.180,P= .008. Overall laparoscopic performance was also significantly correlated with both the 3D game, Kendall's tau(112) = -.134,P= .036, and points in the 2D game, Kendall's tau(113) = -.163,P= .011. However, there was no significant correlation between the peg transfer task and both games (2D and 3D game),P= n.s.. Conclusion This study provides further evidence that gaming skills may be an advantage when learning laparoscopic surgery.

Item Type: Journal Article
Creators:
CreatorsEmailORCIDORCID Put Code
Datta, RabiUNSPECIFIEDUNSPECIFIEDUNSPECIFIED
Chon, Seung-HunUNSPECIFIEDorcid.org/0000-0002-8923-6428UNSPECIFIED
Dratsch, ThomasUNSPECIFIEDUNSPECIFIEDUNSPECIFIED
Timmermann, FerdinandUNSPECIFIEDorcid.org/0000-0002-2210-9459UNSPECIFIED
Mueller, LuiseUNSPECIFIEDUNSPECIFIEDUNSPECIFIED
Plum, Patrick SvenUNSPECIFIEDUNSPECIFIEDUNSPECIFIED
Haneder, StefanUNSPECIFIEDUNSPECIFIEDUNSPECIFIED
dos Santos, Daniel PintoUNSPECIFIEDUNSPECIFIEDUNSPECIFIED
Spath, Martin RichardUNSPECIFIEDUNSPECIFIEDUNSPECIFIED
Wahba, RogerUNSPECIFIEDUNSPECIFIEDUNSPECIFIED
Bruns, Christiane JosephineUNSPECIFIEDUNSPECIFIEDUNSPECIFIED
Kleinert, RobertUNSPECIFIEDUNSPECIFIEDUNSPECIFIED
URN: urn:nbn:de:hbz:38-322592
DOI: 10.1371/journal.pone.0232341
Journal or Publication Title: PLoS One
Volume: 15
Number: 8
Date: 2020
Publisher: PUBLIC LIBRARY SCIENCE
Place of Publication: SAN FRANCISCO
ISSN: 1932-6203
Language: English
Faculty: Unspecified
Divisions: Unspecified
Subjects: no entry
Uncontrolled Keywords:
KeywordsLanguage
VIDEO GAMES; COMPUTER GAMES; SIMULATOR; EXPERIENCE; TRAINEESMultiple languages
Multidisciplinary SciencesMultiple languages
URI: http://kups.ub.uni-koeln.de/id/eprint/32259

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